Starship Traders(tm) is Copyright 2001, Ray Yeargin Disclaimer & License: Starship Traders is free for non-commercial use. As such, it comes with no warranty, guarantee, and barely any documentation. Further, we accept no responsibility for any problems that may result from your use of, or your inability to use this software. Also, always remember -- and remind your players when needed -- that it's only a GAME! If it ruins your life don't call me; you run it and play it at your own risk... Starship Traders (hereafter referred to as 'SST') is distributed in a tarball named, appropriately enough, sst.tar. The sst.tar file contains Linux PC binaries (the only architecture that SST supports) and a shell script named install.sh. To install SST, download sst.tar and follow these steps. tar -xvf sst.tar # unpack the tarball cd sst-210 # go to the software directory ./install.sh # run the installation script You will then be asked a few questions. First, you must select a permanent directory to contain the SST files... /sst # if the directory already exists, # you must have write permissions there. # if the directory doesn't exist, # you must have write permissions to its parent directory You then must supply TCP ports for the web, client, and telnet modes for the server to accept connections. If in doubt here, just choose the defaults... 2323 # Telnet port 80 # WWW port 666 # client port Next, you need to select a user id and a group id for the files. Those id's should already exist at this point. Again, if in doubt choose the defaults. The nobody account exists on almost all modern machines... nobody # user id 'nobody' nobody # group 'nobody' You will then be presented with the proposed changes to your /etc/services and your /etc/xinetd.d files. You will have the choice of making the changes manually or letting the installation script append them and reset the xinetd daemon. If you choose to run the root steps automatically, you will be asked for the root password (unless you're already root, of course). You will then be prompted for the IP address of the computer. Type it in, complete with dots. 199.44.248.254 # My IP address! Use your own! Next, you'll be asked to choose an initial size of your game universe. It can be any size from 2000 sectors up to 2,000,000 sectors. Note that a 2,000,000 sector map requires 200 megabytes of disk space just for the map -- but will support a few thousand players. Choose the default or larger if you are unsure. Since the game opens additional sections of the map as more players enter, it is generally safer to select a larger map than you need than to try to guess an exact size. On an old Pentium I tested, a 40,000 sector universe was built in 10 seconds, an 80,000 sector game in 30 seconds, and a 256,000 sector universe took over 40 minutes! If your machine is old and slow, has little memory, or a very slow disk, keep that in mind when you select the universe size. 80000 # an 15 megabyte, 80,000 sector game should # work adequately even on a 32 MB Pentium 133 Next, you'll need to select a name and password for the SST sysadmin account. Choose a name and password that you won't forget and a password that won't be guessed by anyone else! sysadmin # I use sysadmin topsecret # I don't use this password and you shouldn't either! topsecret # Enter it twice for confidence You'll then have to log in using that same account: sysadmin topsecret The software will then automatically configure a game. You'll see the phrase 'Running game initialization....' followed by a telnet text mode display of a random sector in your new game. Congratulations! Your system is now listening for telnet and WWW connections to your new game. You can install additional games and further configure the existing one by following the instructions in the CONFIG.ME file...
Thursday, October 3, 2013
Starship Traders 2.1 README File
From: http://librenix.com/sst/README.2 :
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment