Thursday, October 3, 2013

Starship Traders 2.1 README File

From:  http://librenix.com/sst/README.2 :



  Starship Traders(tm) is Copyright 2001, Ray Yeargin

Disclaimer & License:
  Starship Traders is free for non-commercial use.  As such, it 
  comes with no warranty, guarantee, and barely any documentation.  
  Further, we accept no responsibility for any problems that may 
  result from your use of, or your inability to use this software.  
  Also, always remember -- and remind your players when needed -- 
  that it's only a GAME!  If it ruins your life don't call me; you 
  run it and play it at your own risk...

Starship Traders (hereafter referred to as 'SST') is distributed
in a tarball named, appropriately enough, sst.tar.  The sst.tar
file contains Linux PC binaries (the only architecture that SST
supports) and a shell script named install.sh.  To install SST, 
download sst.tar and follow these steps.  

  tar -xvf sst.tar # unpack the tarball
  cd sst-210  # go to the software directory
  ./install.sh  # run the installation script

You will then be asked a few questions. First, you must 
select a permanent directory to contain the SST files...

  /sst  # if the directory already exists, 
    # you must have write permissions there.
    # if the directory doesn't exist, 
  # you must have write permissions to its parent directory

You then must supply TCP ports for the web, client, and telnet modes
for the server to accept connections.  If in doubt here, just choose
the defaults...

  2323  # Telnet port
  80  # WWW port 
  666  # client port 

Next, you need to select a user id and a group id for the files.  Those
id's should already exist at this point.  Again, if in doubt choose the
defaults.  The nobody account exists on almost all modern machines...

  nobody # user id 'nobody'
  nobody # group 'nobody'

You will then be presented with the proposed changes to your 
/etc/services and your /etc/xinetd.d files.  You will have the
choice of making the changes manually or letting the installation
script append them and reset the xinetd daemon.  If you choose
to run the root steps automatically, you will be asked for the
root password (unless you're already root, of course).

You will then be prompted for the IP address of the computer.
Type it in, complete with dots.

  199.44.248.254 # My IP address!  Use your own!

Next, you'll be asked to choose an initial size of your game
universe.  It can be any size from 2000 sectors up to 
2,000,000 sectors.  Note that a 2,000,000 sector map requires
200 megabytes of disk space just for the map -- but will 
support a few thousand players.  Choose the default or larger 
if you are unsure.  Since the game opens additional sections of
the map as more players enter, it is generally safer to select
a larger map than you need than to try to guess an exact size.
On an old Pentium I tested, a 40,000 sector universe was built
in 10 seconds, an 80,000 sector game in 30 seconds, and a 
256,000 sector universe took over 40 minutes!  If your machine
is old and slow, has little memory, or a very slow disk, keep 
that in mind when you select the universe size.

  80000  # an 15 megabyte, 80,000 sector game should 
    # work adequately even on a 32 MB Pentium 133

Next, you'll need to select a name and password for the SST 
sysadmin account.  Choose a name and password that you won't
forget and a password that won't be guessed by anyone else!

  sysadmin # I use sysadmin
  topsecret # I don't use this password and you shouldn't either!
  topsecret # Enter it twice for confidence

You'll then have to log in using that same account:

  sysadmin
  topsecret

The software will then automatically configure a game.  You'll see
the phrase 'Running game initialization....' followed by a telnet
text mode display of a random sector in your new game. 

Congratulations!  Your system is now listening for telnet and WWW
connections to your new game.  You can install additional games and
further configure the existing one by following the instructions in
the CONFIG.ME file...

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