http://web.archive.org/web/20040914010300/http://pages.videotron.com/sst/
Starship Traders Resource Site
Your source for TLR and TLF
Windows client
I've written a demonstration client based on the windows client I've been using for nearly 3 years now. It has a 4096 line scrollback buffer, as well as a 4096 character radio and news buffer. There is also a starbase construction chart for the current game values in the last resort. The client connects on the client port of the server on port 666 and is essentially a telnet client, with buttons for movement to adjacent sectors, a radio mode to help keep track of your channel and a few buffers to keep track of events in the games, such as news. The telnet commands are easy to remember, and are available in the game by just pressing '?'. To use the client, your ship has to be configured with telnet hotkeys turned on. This is the default for new ships created in the game. The client connects to the last resort, but by recompiling the code you can get it to connect to any game by changing the appropriate values.
The executable with source can be downloaded here sstclient.zip. The program was compiled using LCC by creating a project which you add the sstmain.c and sstmain.rc files. Depending on other compilers used, you may have to link in the windows common controls library used by the tabbed window control and winsock2 library. Makefile.v is the makefile created by VIDE for the Borland free compiler, while makefile.win is the makefile created by dev-cpp using gcc compiler.
Finally fixed the thumbtrack bug!
Updated Sun Apr 24 13:53:29 EDT 2005
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